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Barack’s MySpace Reaches MSM

Monday, May 7th, 2007
Posted by: Chuck Fitzpatrick

After last week’s debacle with Barack Obama’s MySpace page, lots of bloggers have been discussing whether or not political campaigns should take control over MySpace profiles and other voter-created websites and online groups. It’s no surprise that bloggers have been covering this issue, but I wondered to what degree the story had reached mainstream media (MSM) outlets.

I did a quick Google search for articles about Barack Obama from May 2 to May 4. I limited my search to print media outlets (newspapers and magazines) and major online news sources (such as CNN.com or MSNBC.com). I did not include blogs, international sources, or TV/radio outlets in my search. To further narrow my search, I only considered articles that were directly about Barack Obama–his name was either in the headline, or he was a substantial part of the story. I did not include political overviews or articles where he was mentioned in brief.

I found 51 articles over the three days, 10 of which were about Barack’s MySpace page. I marked particularly negative articles with an asterisk.

Political blogging growing like a vine*
Barack Obama Could Lose Some ‘Friends’ In MySpace Debacle*
This Should Make Bloggers Happy *
Learn from Obama: Hire a Professional *
Campaign takes control of ‘official’ MySpace site
Between Barack and MySpace
I’m Sorry, Barack, We’re Through*
Obama Campaign Asks: Is it MySpace or Yours?
Obama Takes MySpace Page from Backer
Obama to MySpace: That’s MyPage

These 10 articles were spread over 8 different publications and make up 20% of Barack-specific coverage during May 2-4. I was pretty surprised that such a variety of MSM outlets, some of them very significant publications, picked up on this story. I was also surprised that MSM outlets were so critical of Barack’s efforts at regaining control over his MySpace page. I expected that since most newspapers and magazines maintain top-down strategies in most of their media coverage, they would be supportive of the transition to the “official”, rather than voter-controlled strategy.

To see the articles I included in my survey, please take a look at my datasheet.

Our media monitoring platform, ImpactWatch, would be perfect for tracking an issue such as this one. In order to complete this analysis, I had to manually search through Google results. If I had used ImpactWatch, this search would have been automated, allowing me to pre-determine which news sources I would be tracking. In addition, ImpactWatch would have given me a mechanism for sorting, graphing, and ranking the results according to subject, source, author, and bias (positive, negative, neutral).

For more information about ImpactWatch , check out the website and our current free demo, which tracks coverage of the PS3 and Nintendo Wii.

A Tale of Two Game Consoles

Monday, January 29th, 2007
Posted by: Chuck Fitzpatrick

Back in November, a number of us here at The Bivings Group were captivated by the Nintendo Wii and Sony PlayStation 3 launch – so much so, that we set up our ImpactWatch demo to follow the news about the two game systems. Now that both the launch and the Holiday Season have past, we decided to put together a report based on the ImpactWatch analysis and our own research. The following is a brief summary of our findings.

Sony PlayStation 3

Prior to launch, it sounded like Sony’s PlayStation 3 had captivated the imaginations of the gaming world. While the Nintendo Wii was quietly building buzz, the media was all over the PlayStation 3 like a pack of wolves on a fresh kill. The hype surrounding the PlayStation 3 launch was staggering, and going into the Game Console Wars, a betting man probably would have put his money on Sony. With the success of the original PlayStation and the even greater success of the PlayStation 2, it seemed like it would be a slam-dunk for Sony. That turned out not to be the case. Three things that stood out about the media coverage of the PlayStation 3 were:

  • PlayStation 3 Launch Sees Rampant Crime. Buying a video game system was never so dangerous. Due to massive hype-driven demand, combined with severe supply constraints, the launch of the PlayStation 3 was tainted by theft and violent crime that spanned the globe.
  • Sony PR and Management Blunders Abound. From Sony’s decision to include the Blu-Ray high-definition DVD drive, thus delaying the launch by almost a year, to Sony Australia’s General Manager, Nic Foster saying “Wii is a core gaming device. It’s a more fun, intuitive sort of product to pick up,” to Sony’s press release falsely claiming that they had won a Technology and Entertainment Emmy for the SIXAXIS controller, they managed to fumble the PR ball on every play.
  • Developers Jump Ship, Express Angst. Reports show Sony failed to cater sufficiently to non-Sony game developers. They lost the platform exclusivity of the best selling game of all time (Grand Theft Auto) and alienated their third party developers to such an extent that the launch line-up consisted of only a handful of titles. Gabe Newell of Valve Software said that, “The PS3 is a total disaster on so many levels, I think it’s really clear that Sony lost track of what customers and what developers wanted.”

Nintendo Wii

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The Nintendo Wii can be described as the underdog going into the Game Console Wars. Initially, both Sony and Microsoft felt that it was not a direct competitor. Their machines targeted hard-core gamers, who are interested in the most realistic gaming experience, the best sound, and greatest speed. The Wii was considered more of toy targeted towards younger gamers. It turned out that the Wii was a more direct competitor than anticipated.

Three thing that helped to shape the brand perceptions consumers have about the Wii were:

  • Media Stardom. The Nintendo Wii rapidly ascended to become a pop-cultural icon. From the beginning, the Wii was a media darling, earning free coverage in editorials, radio station contests, and television shows – including being prominently featured in episodes of South Park and The Colbert Report, as well as being given away to every audience member on an episode of Dr. Phil.
  • Strapgate. In a public relations coup d’etat, Nintendo managed to turn a potentially damaging quality issue into a resounding brand victory. Within a week of the Wii’s launch, reports began to surface about Wiimotes slipping out of gamers’ hands and the security straps breaking. Nintendo responded promptly and decisively, announcing an investigation and voluntary recall of the straps. What could have turned into a significant issue managed to help solidify the Nintendo brand in the eyes of consumers.
  • Broad Demographic Appeal. Nintendo’s NES gaming console was an 80′s icon and many people that were kids playing their NES console in the 80′s are now in their 30′s and want to relive the fun of their youth. In a piece on 1up.com, Nintendo’s Senior VP of Marketing, George Harrison, cites a 2006 survey by the Entertainment Software Association revealed that 25 percent of all gamers are 50 or older. Of the three next-generation game consoles, only the Wii has been positioned to really target such emerging market segments.

If you are interested in reading the full report, click here to download it as a PDF.

If you would like access to the ImpactWatch demo set up to track this issue, click here to request a username and password.

Featured Article in Communique Magazine

Tuesday, January 9th, 2007
Posted by: Chuck Fitzpatrick

In the most recent volume of Communique Magazine , TBG’s Gary Bivings authored a featured article. “Watching the Web” is a great piece about how PR and marketing techniques are changing to incorporate the monitoring of various new forms of media, primarily the Web. The article cites several examples of how the Web has affected PR and customer involvement in the pharmaceutical industry, and discusses how content tracking platforms can be an effective addition to any PR firms strategy (this includes our very own ImpactWatch !). Among other issues, Gary listed the Top Seven Online Media Monitoring Practices in his article:

  1. Get involved sooner rather than later
  2. Implement a platform that will track online media for you
  3. Categorize online activities of target markets/information seekers–blogging, message board posting, etc.
  4. Make a list of the top sites to monitor per public/target audience
  5. Track site statistics (eg, how often the site is visited)
  6. Track bias of various sites with regard to your product
  7. Decide how you will respond to the circulation of negative information about your product

You can read the article in its entirety here.

ImpactWatch Wins the 2006 Iron Sabre

Wednesday, May 10th, 2006
Posted by: Chuck Fitzpatrick

We’ve mentioned our media management and analysis platform, ImpactWatch, several times (in passing) on this blog. Last night, at the 2006 Sabre Awards Dinner in Manhattan, we learned that we had won the Iron Sabre for the Research/Evaluation category, beating out Hill & Knowlton’s Wal-Mart Media Day Analysis case study. H & K has won the category for several years in a row and is quite the formidable opponent. Thanks to tablemates Stanton Crenshaw (received the Bronze Sabre for Best Media Placement: Television) for their hearty congratulations and Denver-based MGA Communications for their kindness and their spirited applause.

We are very proud of our ImpactWatch product and also our work in assisting corporations and public relations agencies with continuous measurement and analysis of their programs and initiatives. The media landscape has been evolving rapidly in the past few years and we have been developing the system so that it reflects emerging media trends and represents each company’s communications goals and objectives, while staying consistent with best measurement practices. Measurement, as so many communicators know, is not very easy and it’s important to assess program measurement in context. Anyway, we sincerely appreciate the honor. (more…)