Archive for the ‘Studies’ Category

YouTube: An Analytical Approach (Part 2)

Monday, June 9th, 2008
Posted by: esmith

In the last post, I did a micro-study of Kinoki Detox Foot Pads and the way they are being portrayed in the realm of YouTube. In addition to analyzing the “views” count on the website, I adjusted the quantity by minutes to give a better representation of the exposure YouTube is actually giving the Kinoki brand.

This time around, I will examine the user feedback to the videos that were part of the study. If I had been the one who had actually posted these videos, I would be able to utilize YouTube Insight, a powerful built-in tool that turns an ordinary YouTube video into something that resembles an online focus group (there will be more on this tool in the future). Seeing as how I am not interested in posting my own videos about Kinoki Detox Foot Pads, I will have to rely on the inexact method of comment analysis and “feel it out”.

First, a red flag. On the positive videos, there were only a couple of comments that were all positive and framed as customer testimonials reiterating their “refreshing feelings” and how using them had changed the users’ lifestyles for the better. After three or four comments, the commenting feature had been disabled, thereby locking in a few positive comments and keeping naysayers from commenting on the wall. That, and the videos themselves were infomercials in the guise of “health update” news reports. Rather suspect if you ask me.
On the videos that allowed commenting, the tone was overwhelmingly negative. A couple of comments would be users who have actually used the product and would claim that the Kinoki Detox Foot Pads actually made them feel better, to which users would instantly become outraged and prove them wrong with their elite high school chemistry knowledge.

In review, the coverage of Kinoki Detox Foot Pads on YouTube is quite negative, both in videos and commentary. If an undecided consumer were to consult YouTube to make a more informed decision, they would more than likely decide not to purchase these foot pads — maybe changing your diet is the way to go after all. I still swear by my twice-daily regiments of snake oil.

YouTube: An Analytical Approach (Part 1)

Wednesday, June 4th, 2008
Posted by: esmith

According to Alexa’s listing of most visited websites (sorted by country), YouTube is ranked as #4 in the United States, #6 in the United Kingdom, #4 in Japan, #5 in South Korea and #2 in Germany. It has the power to launch overnight public-relations Cinderella stories such as the Blendtec miracle (yes already, it will blend) as well as broadcast to millions a reputation-killing moment even more swiftly. These occurrences, once posted to YouTube, are available indefinitely.

How does one quantify the amount of successful or damaging exposure YouTube is causing them? Here are some measurements of a micro-case study crafted specifically for this blog post: an analysis of YouTube exposure of the television infomercial product, Kinoki™ Detox Foot Pads. Note: The Bivings Group and the ImpactWatch service are in no way affiliated with Kinoki™ Detox Food Pads.

I manually aggregated data by watching YouTube videos related to the “miraculous detox system”. You can see the raw data that I collected here in an excel spreadsheet. Using the resulting data, I created some visualizations within ImpactWatch:

 

 

Kinoki Foot Pads YouTube Graphs

 

The first graph shows a raw view of the types of videos people watch related to the Kinoki™ Detox Foot Pads. This is strictly measured in views, which is valid because YouTube only counts views once from each unique IP address, and only if an overwhelmingly large portion of the video was viewed. However, this unit of measurement is often misleading and does not give an accurate representation of the actual exposure Kinoki foot pads have received. That’s where a little spreadsheet manipulation and the second graph comes into play.

In the second graph, a new unit was analyzed. Taking the number of views for each video and multiplying them by their length in minutes, an adjusted unit that more accurately represents total “exposure” was created. This graph provides a much better metric for gauging the float-or-sink status of the product. Although in both graphs negative exposure was dominating (I wonder why?), the adjusted quantity of “YouTube minutes” shows that it wasn’t as bad as just a raw views count might have initially demonstrated.

In the next part of this two-part case study, comments for the videos and other forms of responses will be analyzed.

A Tale of Two Game Consoles

Monday, January 29th, 2007
Posted by: Chuck Fitzpatrick

Back in November, a number of us here at The Bivings Group were captivated by the Nintendo Wii and Sony PlayStation 3 launch – so much so, that we set up our ImpactWatch demo to follow the news about the two game systems. Now that both the launch and the Holiday Season have past, we decided to put together a report based on the ImpactWatch analysis and our own research. The following is a brief summary of our findings.

Sony PlayStation 3

Prior to launch, it sounded like Sony’s PlayStation 3 had captivated the imaginations of the gaming world. While the Nintendo Wii was quietly building buzz, the media was all over the PlayStation 3 like a pack of wolves on a fresh kill. The hype surrounding the PlayStation 3 launch was staggering, and going into the Game Console Wars, a betting man probably would have put his money on Sony. With the success of the original PlayStation and the even greater success of the PlayStation 2, it seemed like it would be a slam-dunk for Sony. That turned out not to be the case. Three things that stood out about the media coverage of the PlayStation 3 were:

  • PlayStation 3 Launch Sees Rampant Crime. Buying a video game system was never so dangerous. Due to massive hype-driven demand, combined with severe supply constraints, the launch of the PlayStation 3 was tainted by theft and violent crime that spanned the globe.
  • Sony PR and Management Blunders Abound. From Sony’s decision to include the Blu-Ray high-definition DVD drive, thus delaying the launch by almost a year, to Sony Australia’s General Manager, Nic Foster saying “Wii is a core gaming device. It’s a more fun, intuitive sort of product to pick up,” to Sony’s press release falsely claiming that they had won a Technology and Entertainment Emmy for the SIXAXIS controller, they managed to fumble the PR ball on every play.
  • Developers Jump Ship, Express Angst. Reports show Sony failed to cater sufficiently to non-Sony game developers. They lost the platform exclusivity of the best selling game of all time (Grand Theft Auto) and alienated their third party developers to such an extent that the launch line-up consisted of only a handful of titles. Gabe Newell of Valve Software said that, “The PS3 is a total disaster on so many levels, I think it’s really clear that Sony lost track of what customers and what developers wanted.”

Nintendo Wii

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The Nintendo Wii can be described as the underdog going into the Game Console Wars. Initially, both Sony and Microsoft felt that it was not a direct competitor. Their machines targeted hard-core gamers, who are interested in the most realistic gaming experience, the best sound, and greatest speed. The Wii was considered more of toy targeted towards younger gamers. It turned out that the Wii was a more direct competitor than anticipated.

Three thing that helped to shape the brand perceptions consumers have about the Wii were:

  • Media Stardom. The Nintendo Wii rapidly ascended to become a pop-cultural icon. From the beginning, the Wii was a media darling, earning free coverage in editorials, radio station contests, and television shows - including being prominently featured in episodes of South Park and The Colbert Report, as well as being given away to every audience member on an episode of Dr. Phil.
  • Strapgate. In a public relations coup d’etat, Nintendo managed to turn a potentially damaging quality issue into a resounding brand victory. Within a week of the Wii’s launch, reports began to surface about Wiimotes slipping out of gamers’ hands and the security straps breaking. Nintendo responded promptly and decisively, announcing an investigation and voluntary recall of the straps. What could have turned into a significant issue managed to help solidify the Nintendo brand in the eyes of consumers.
  • Broad Demographic Appeal. Nintendo’s NES gaming console was an 80’s icon and many people that were kids playing their NES console in the 80’s are now in their 30’s and want to relive the fun of their youth. In a piece on 1up.com, Nintendo’s Senior VP of Marketing, George Harrison, cites a 2006 survey by the Entertainment Software Association revealed that 25 percent of all gamers are 50 or older. Of the three next-generation game consoles, only the Wii has been positioned to really target such emerging market segments.

If you are interested in reading the full report, click here to download it as a PDF.

If you would like access to the ImpactWatch demo set up to track this issue, click here to request a username and password.

New ImpactWatch Demo: Media Coverage of Playstation 3 vs Nintendo Wii

Monday, December 18th, 2006
Posted by: Todd Zeigler

A couple of months ago we ran a demo of our ImpactWatch™ product that analyzed media coverage around the 2006 Senate race in Connecticut. Today we’re launching another demo that looks at coverage on major gaming websites of the launches of the Playstation 3 and Nintendo Wii gaming consoles. By signing up, you’ll get access for 5 days to a fully functional version of our ImpactWatch system that covers this topic.Please sign up now to get access to the Playstation 3 vs. Nintendo Wii demo. For more information, visit ImpactWatch.com. Check back later in the week when we’ll release our first report analyzing coverage.

For the uninitiated, here’s our one sentence summary of what ImpactWatch is.

ImpactWatch™ is a web-based media management platform used by public relations and corporate communications professionals to continuously observe, track, gather and analyze high-volume media coverage of any brand, product, issue, event, or industry.

Media Favorability in the CT Senate Race - Election Eve Update

Monday, November 6th, 2006
Posted by: Alex Clover

We’ve just published the second in a series of reports on media favorability in the Connecticut Senate race. The race isn’t nearly as close as it was a couple of months ago, but come election day surprises are always plentiful! Even so, as a niche case study in media favorability on a major Senate race, we think it’s probably one of only a handful out there. We used our ImpactWatch(TM) web platform to generate this report — those interested can obtain access to a demo showing the nuts and bolts of the system here.

Key findings in our second Connecticut Senate race report covering the period from October 1, 2006 to November 5, 2006:

  • Campaign Tactics, a category we created for articles about overall strategies employed by the candidates, particularly advertising strategies, was the most written about subject with 18% of all articles.
  • The subject most written about in the last reporting period, the war in Iraq, was written about in 16% of the articles in this reporting period.
  • Overall, coverage for both Ned Lamont and Joe Lieberman was predominantly negative at 47 and 48% respectively.
  • Local Connecticut publications favored Ned Lamont in the Campaign Tactics and Iraq War subject categories much moreso than national publications which tended to slightly favor Joe Lieberman.
  • Poll results seem to directly affect the overall positive or negative media coverage of a particular candidate in a very significant manner.

To view the full report click here. We blogged about our previous report here.

The following graphs illustrate some of the trends in coverage available within the full report.

Lieberman Favorability Breakdown:

 

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Lamont Favorability Breakdown:

 

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Lamont vs. Liberman Average Favorability:

 

 

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The Bivings Group Releases Report on CT Senate Race

Thursday, October 19th, 2006
Posted by: Alex Clover

As mentioned previously, we are currently running a demonstration of our ImpactWatch™ media monitoring platform that tracks mainstream media coverage of the Connecticut Senate Race. As part of the demonstration, we have used ImpactWatch™ to create a report on media coverage of the race during the month of September. This is the first in a series of reports we will release in the days leading up to the election.

Following are some of the reports key findings:

  • Iraq was the subject of 20% of all stories written about this race, making it the most popular frequently mentioned topic.
  • Overall, coverage of Ned Lamont was slightly more favorable than the coverage of Senator Joe Lieberman.
  • However, Senator Lieberman’s coverage became more favorable as September went on due to the release of positive poll numbers at the end of the month. During this same period, Mr. Lamont’s coverage became more negative.
  • Connecticut media had a larger proportion of positive articles written about Mr. Lamont and negative articles written about Sen. Lieberman than the national media.

The following graphs demonstrate some of the trends in coverage.

Subject Breakdown

 

Lamont vs. Lieberman Avg Favorability

You can view the full report here.

If you are interested in learning more about ImpactWatch™, please sign up now for our free access to our demo on the CT Senate Race.