Archive for the ‘The Bivings Group’ Category

Olympics Countdown

Tuesday, August 5th, 2008
Posted by: esmith

With only three days left before things kick off in Beijing, our ImpactWatch demo has made itself clear: within the media, China is being portrayed at a far less favorable rate than that of the actual Olympic Games. Even with widespread buzz addressing athletic performance enhancers, coverage of China’s human rights record, air pollution, algae blooms, and authoritarian domestic policies have been pushed to the forefront of western media. While glittering articles about athletes’ preparations boost the favorability of the Olympics, China is struggling to find its own crutch topic under the strain of relentless criticism and unfavorable press.

The graph below illustrates what I’m talking about:

 Even from this raw graph of daily average favorability, the difference is quite noticeable. When I visualize by month to show overall trends, things get interesting:

Monthly Average Favorability for China, Olympics from 05/06/2008 - 08/04/2008 (Trendline)

These trend lines highlight the discrepancy between the two topics. While the Olympic Games’ average favorability has had its ups and downs, its average favorability has both remained positive and increased in positivity from May to August.

China has not fared as well in its coverage; while enjoying two relatively neutral months (May and June), its favorability rating began to falter in July (-.13) and August (-.29). Quite the opposite of the Games’ coverage, China’s trend line indicates both a negative rating and an increase in negativity from May to August.

As the Games’ opening ceremony nears, a new chapter in our ImpactWatch demo begins. With Beijing as a stage, the world — and our demo — is all eyes…anything could happen.

ImpactWatch to Launch New Product Lines

Thursday, June 26th, 2008
Posted by: Todd Zeigler

Since its launch in 1999, our ImpactWatch media monitoring platform has been focused on serving the enterprise market.  The product has been aimed at organizations that receive a high volume of coverage from both traditional and online media, require a large number of employees to access the data ImpactWatch collects and need high-end  reporting and analysis of coverage.  Due to its robust feature set and flexibility, ImpactWatch remains a great solution for these types of enterprise clients.

But in showing ImpactWatch over the years, I’ve run into a lot of people who love ImpactWatch’s interface and base tool set, but who don’t need all of the advanced features we’ve built into ImpactWatch over the years. They were looking for an elegant and affordable way to manage and report out on their media coverage as opposed to an enterprise level media tracking platform.

In an effort to provide these folks with a product they can use, we are in the process of rolling out two new ImpactWatch product lines that will enable the IW to serve the needs of organizations of all sizes.  Specifically:

  1. ImpactWatch Basic - Aimed at groups that get a limited amount of coverage (approximately 1-50 clips a day) and only need for a handful of people to access data.
  2. ImpactWatch Professional - For organizations with a higher volume of coverage (50-100 clips a day) and who need a few dozen people to access the system.
  3. ImpactWatch Enterprise - This is our current system, which is aimed at organizations with a high volume of daily coverage (100+ clips), a large number of users and that need access to some of ImpactWatch’s high end reporting features.

I know this is vague, but we are in the process of a big development push and aren’t ready to talk about all the details yet.  Check the ImpactWatch blog for updates on our progress and look for us to roll out the new product lines later in the summer.

We’re excited.

A Tale of Two Game Consoles

Monday, January 29th, 2007
Posted by: Chuck Fitzpatrick

Back in November, a number of us here at The Bivings Group were captivated by the Nintendo Wii and Sony PlayStation 3 launch – so much so, that we set up our ImpactWatch demo to follow the news about the two game systems. Now that both the launch and the Holiday Season have past, we decided to put together a report based on the ImpactWatch analysis and our own research. The following is a brief summary of our findings.

Sony PlayStation 3

Prior to launch, it sounded like Sony’s PlayStation 3 had captivated the imaginations of the gaming world. While the Nintendo Wii was quietly building buzz, the media was all over the PlayStation 3 like a pack of wolves on a fresh kill. The hype surrounding the PlayStation 3 launch was staggering, and going into the Game Console Wars, a betting man probably would have put his money on Sony. With the success of the original PlayStation and the even greater success of the PlayStation 2, it seemed like it would be a slam-dunk for Sony. That turned out not to be the case. Three things that stood out about the media coverage of the PlayStation 3 were:

  • PlayStation 3 Launch Sees Rampant Crime. Buying a video game system was never so dangerous. Due to massive hype-driven demand, combined with severe supply constraints, the launch of the PlayStation 3 was tainted by theft and violent crime that spanned the globe.
  • Sony PR and Management Blunders Abound. From Sony’s decision to include the Blu-Ray high-definition DVD drive, thus delaying the launch by almost a year, to Sony Australia’s General Manager, Nic Foster saying “Wii is a core gaming device. It’s a more fun, intuitive sort of product to pick up,” to Sony’s press release falsely claiming that they had won a Technology and Entertainment Emmy for the SIXAXIS controller, they managed to fumble the PR ball on every play.
  • Developers Jump Ship, Express Angst. Reports show Sony failed to cater sufficiently to non-Sony game developers. They lost the platform exclusivity of the best selling game of all time (Grand Theft Auto) and alienated their third party developers to such an extent that the launch line-up consisted of only a handful of titles. Gabe Newell of Valve Software said that, “The PS3 is a total disaster on so many levels, I think it’s really clear that Sony lost track of what customers and what developers wanted.”

Nintendo Wii

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The Nintendo Wii can be described as the underdog going into the Game Console Wars. Initially, both Sony and Microsoft felt that it was not a direct competitor. Their machines targeted hard-core gamers, who are interested in the most realistic gaming experience, the best sound, and greatest speed. The Wii was considered more of toy targeted towards younger gamers. It turned out that the Wii was a more direct competitor than anticipated.

Three thing that helped to shape the brand perceptions consumers have about the Wii were:

  • Media Stardom. The Nintendo Wii rapidly ascended to become a pop-cultural icon. From the beginning, the Wii was a media darling, earning free coverage in editorials, radio station contests, and television shows - including being prominently featured in episodes of South Park and The Colbert Report, as well as being given away to every audience member on an episode of Dr. Phil.
  • Strapgate. In a public relations coup d’etat, Nintendo managed to turn a potentially damaging quality issue into a resounding brand victory. Within a week of the Wii’s launch, reports began to surface about Wiimotes slipping out of gamers’ hands and the security straps breaking. Nintendo responded promptly and decisively, announcing an investigation and voluntary recall of the straps. What could have turned into a significant issue managed to help solidify the Nintendo brand in the eyes of consumers.
  • Broad Demographic Appeal. Nintendo’s NES gaming console was an 80’s icon and many people that were kids playing their NES console in the 80’s are now in their 30’s and want to relive the fun of their youth. In a piece on 1up.com, Nintendo’s Senior VP of Marketing, George Harrison, cites a 2006 survey by the Entertainment Software Association revealed that 25 percent of all gamers are 50 or older. Of the three next-generation game consoles, only the Wii has been positioned to really target such emerging market segments.

If you are interested in reading the full report, click here to download it as a PDF.

If you would like access to the ImpactWatch demo set up to track this issue, click here to request a username and password.

Featured Article in Communique Magazine

Tuesday, January 9th, 2007
Posted by: Chuck Fitzpatrick

In the most recent volume of Communique Magazine , TBG’s Gary Bivings authored a featured article. “Watching the Web” is a great piece about how PR and marketing techniques are changing to incorporate the monitoring of various new forms of media, primarily the Web. The article cites several examples of how the Web has affected PR and customer involvement in the pharmaceutical industry, and discusses how content tracking platforms can be an effective addition to any PR firms strategy (this includes our very own ImpactWatch !). Among other issues, Gary listed the Top Seven Online Media Monitoring Practices in his article:

  1. Get involved sooner rather than later
  2. Implement a platform that will track online media for you
  3. Categorize online activities of target markets/information seekers–blogging, message board posting, etc.
  4. Make a list of the top sites to monitor per public/target audience
  5. Track site statistics (eg, how often the site is visited)
  6. Track bias of various sites with regard to your product
  7. Decide how you will respond to the circulation of negative information about your product

You can read the article in its entirety here.